Older Grapplers RSS
Rob Biernacki Double Gold!
Rob Biernacki has been on a tear recently.
In 2023 he’s competed 4 times. In April, he got a Silver at the ADCC Open…...
Deliberate Guard Passing Practice
If you’re on top in the guard during sparring you’ve got a very important choice to make…
Are you going to
Fight him...
What is Tripod Passing in Jiu-Jitsu?
My current favorite style of guard passing is called ‘tripod passing.’ This style of passing has been used with great...
What’s in Guard Passing for Old F***s
BJJ for Old F***s, the Passing Game is dedicated to giving older grapplers the techniques, strategies, and training m...
Reverse Armbar from Closed Guard
The reverse armbar from closed guard is a great way to attack from the closed guard, especially against a younger, mo...
Why Older, Slower, Stiff, and Broken Grapplers Should Use the Butterfly Guard Against Standing Opponents
If you’re an older grappler playing guard against a standing opponent then you should start in the seated or butterfl...
How to Defend and Counter the Crossface from Bottom Half Guard
Getting flattened out, crossfaced, and smashed when you’re in the half guard sucks, and in this article we’re going t...
Key Tips and Strategies for Older Grapplers
Rob Biernacki and I have just released BJJ for Old F***s, and from that instructional here are some of the most impor...
Longevity in BJJ, Stephan Kesting Interviewed on The Old Roller’s Podcast
I was recently featured on The Old Rollers Podcast hosted by Harrison Helterbrand and we dove deep into maintaining y...
How to Crush the Younger Grappler
One problem with fighting younger guys is that they’re like the Energizer bunny – they keep going and going and going...
Podcast Episode 195 -Guard Passing Strategies and Tactics with Fabio Gurgel
Today’s episode is PURE GOLD for BJJ practitioners and No Gi grapplers.
Fabio Gurgel – 4 time BJJ Black Belt World Ch...
Training BJJ As You Age – Video and Podcast
If you’re doing any kind of martial art – be it BJJ, MMA, Kickboxing, Taekwondo or whatever – then your game needs to...